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- ┌────────────────┐
- │ Abmis the Lion │
- └────────────────┘
- Version: 1.0
- Release date: 22 April 1996
-
- Machine requirements: 286 20MHZ minimum, 640K, VGA, DOS 3.3 or later
-
- DESCRIPTION:
- You guide King Abmis the Lion in his quest to recover stolen potatoes.
- They were abducted, treated horribly by being thrown into a potato bag and
- taken to a remote island.
- Luckily they escaped but are now scattered all over the place and you have to
- find every single one of them before you can return (and not a moment sooner).
- The island is, of course, filled with dangers and puzzles and dangerous
- puzzles.
- You can pick up and carry up to three objects at a time.
- You will have to figure out how to use the objects yourself (for tips you
- should watch the demo).
- Here follows a list of what can be done with objects but it is, of course, not
- nearly complete:
- increase stamina, unlock a door, swap for another object, combine with
- background to form a new object, use as a weapon, etc.
- Remember that the idea is to rescue all the potatoes on the screen so dont
- worry if you cannot kill all the meanies or collect all the goodies.
- Keep an eye on your stamina, oxygen and ammunition levels.
-
- FEATURES:
- The game sports a dozen or so different playing areas.
- Ominous beeps should emit from your computer's built-in speaker.
- Playing keys can be reprogrammed.
- Different types of weapons, some with no ammunition limit.
- Keys, potatoes, baddies, bullets, animated background, swapping and combining
- of objects, jumping, etc.
-
- HOW TO PLAY:
- The idea is to get all those silly looking potatoes back into the pot.
- Jump about (avoiding harmful looking objects and animals) and pick up objects
- along the way.
- Take a guess at what the objects are useful for and give it your best try.
- Try again.
- Now gnash your teeth a bit.
- If you havent done so already, have a look at the demo.
- Expect to learn something new about the underlying game engine on every screen.
-
- PLAYING KEYS:
- These can be redefined but starts out as:
- O - moves Abmis to the left
- P - moves him to the right
- SPACE - makes him jump
- A - makes him shoot (if he has ammunition)
- Z - makes him pick up and/or drop an object
- S - has no effect on him unless you reprogram the keys
- The cursor keys cannot be used.
-
- CONDITIONS OF USE:
- This game remains copyright of the author, but copying is allowed under the
- following conditions:
- 1) The game must be packaged with all its files present and unaltered, as
- originally released by the author.
- 2) The game must be copied and distributed free of charge.
- 3) If you enjoyed the game and would like to see more new products from Button
- Software, please send $5 or your money belt to the following address:
-
- Andre van Wyk
- 105 Sidvale Court
- Parow, 7500
- Western Cape
- South Africa
-
- BUTTON SOFTWARE:
- Button software is the brothers Andre and Francois van Wyk.
- They can be reached via internet address bfn@iafrica.com
- Comments about the game or any helpful ideas are welcome.
- No questions about how to finish the screens, please.
-
- STANDARD DISCLAIMER:
- The authors of this game accepts no responsibility for any damage, direct or
- indirect, caused as a result of using this game.
- The mere act of trying out the game indicates compliance with this disclaimer.
-
- TIPS:
- I decided to add this section for those who find the puzzles impossible to
- solve.
- So if you get stuck and are about to resort to violence, first have a look at
- these.
- Playing area Tip
- 1 Look at the demo.
- 2 Ants have a sweet tooth.
- 3 Buy her trust.
- 4 Fire can be your friend.
- 5 A knock on the head should do, but I'll let you chew on this one.
- 6 Your tunnel must be three blocks wide.
- 7 You need to find a weapon.
- 8 Assemble a key, kill your foe and find a speck of dust.
- 9 One to go.
- 10 A little pain now will save a lot of pain later.
-
-